HORNET
BAY
BEST PLAYED ON COMPUTER
NOT DESIGNED FOR MOBILE
HORNET BAY flies with a keyboard and a mouse — throttle, stick, weapons, the lot. Visit on a desktop or laptop for the full carrier-ops experience.
AMIGA 1988 · A TRIBUTE REBUILD

HORNET
BAY

CARRIER OPS FLIGHT SIMULATOR
F/A-18 HORNET · SAN FRANCISCO BAY · 1994
—Flights
—Carrier launches
—Missiles fired
—Cannon rounds
—Bogies splashed
CONTACTING THE FLEET…
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    BEST PLAYED ON COMPUTER — NOT DESIGNED FOR MOBILE
    ARROWS / MOUSE — FLY  ·  W/S — THROTTLE  ·  SPACE — FIRE  ·  ENTER — WEAPON  ·  H — CONTROLS
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    AIRCRAFT DOWN

    QUICK DEBRIEF — HOW WAS THE SORTIE?

    FLIGHT MANUAL — CONTROLS

    MOUNTS
    Free flight plane select: 1 F/A-18 Hornet (carrier-capable) · 3 F-14 Tomcat (carrier-capable, free after 5 campaign missions or by squadron purchase) · 2 F-16 Falcon — the Falcon is a runway start only: no tailhook, no catapult bridle, no boat
    MOUSE / ↑↓←→
    Pitch & roll — stick sense: ↓ / pull back = nose up. Y toggles the mouse-stick; then click the screen to capture the cursor and fly with relative movement (trackpad-friendly), ESC releases
    TOUCH
    Phones & tablets get a thumb stick + button deck automatically: left thumb flies, FIRE / AB / WPN / TGT under the right thumb, a drag-to-set throttle lever on the left, GEAR / HOOK / BRK / VIEW / MAP / pause along the top
    W / S
    Throttle up / down  ·  SHIFT (hold) = afterburner
    , / .
    Rudder left / right
    SPACE
    Fire selected weapon (hold for the gun)  ·  MOUSE BTN = gun trigger
    ENTER / TAB / 1 2 3
    Select weapon (AMRAAM / Sidewinder / Gun — the Tomcat carries PHOENIX / SPARROW / Sidewinder / Gun, the Falcon and Hornet carry AMRAAM, Sidewinder and the gun) — a console beep confirms every toggle, just like the '88 original: the cockpit stores panel lights the live weapon's stations white-hot over an inverse-video label, and the HUD names it outright. 1/2/3 jump straight to one (the Tomcat adds 4 for the gun); strike sorties rack Mk 83 bombs on 5. The Sparrow is semi-active: FOX 1, then hold the radar lock until it hits — break the lock and the round goes ballistic. Reticles on civilians and friendlies show green with a DO NOT FIRE advisory; hostile contacts lock up red
    5 — CCIP
    Dumb bombs against ships & ground targets (strike sorties and T-8 school): select the Mk 83 and the HUD swaps to the CCIP pipper — it computes the impact point live. Dive 20–30° on the run-in, track the pipper onto the hull, SPACE to pickle, and pull out by 800 ft: the blast does not care who dropped it. Bombs are ballistic — no lock, no warning for the target, the range does the coaching
    T
    Cycle radar target
    R
    Radar range (Hornet/Falcon: 40 / 10 / 2 NM  ·  Tomcat AWG-9: 100 / 40 / 10 / 2 NM)
    S
    F-14 only: swing the wings — SPREAD 20° for lift, SWEPT 68° for speed. Watch the stall margin swept slow
    `
    Wingman orders (missions): 1 attack my target · 2 cover me · 3 form up · 4 send him home. VIPER TWO launches with you, holds your wing, and hollers when he's in trouble
    RTB
    A sortie only counts when you bring her home: finish the objective, then return to the point of origin — the deck or the field you launched from. Any other airfield, and the carrier, will re-arm and refuel you on the way, but the mission completes only when you're down and stopped back where she began
    B
    Wheel brakes / airbrake
    G
    Landing gear
    H
    Arrestor hook (F/A-18 only — the F-16 has none)
    C / F
    Chaff / Flares
    M
    ECM jammer toggle
    D
    Smoke trail toggle
    KEYPAD
    Point of view: 4/6 yaw · 8/2 pitch · +/− distance
    SHIFT+P
    Drop rescue pod (Mission 4)
    V / X
    Camera: cockpit / cockpit-off / chase / orbit / tower  ·  X jumps straight back to the cockpit from any view
    Z
    Time acceleration: 2x / 4x / 8x / 16x / back to normal — the whole world runs faster  ·  SHIFT+Z steps back down: 16x > 8x > 4x > 2x
    J / O
    J spectate: ride along with each aircraft in the area in turn (SHIFT+J rides back to the previous one) — airliners, MiGs, everyone, each with its own engine note: jets share the Hornet's recorded loops, airliners and the S-3 a turbofan whine, the E-2/C-2/P-3 and the helicopters a prop whirr. While spectating: SHIFT+ARROWS, RIGHT-DRAG or the NUMPAD (4/6 pan, 8/2 tilt) move around the aircraft, WHEEL / [ ] / KP +− zoom, 0 / KP0 reframes  ·  O missile view: ride the newest round in flight with the same camera controls, O again cycles the rounds in the air
    U / N / I
    U HUD on/off (clean screenshots)  ·  N live map toggle — every aircraft in the area with its callsign, helicopters included, plus carrier, airfields and waypoint. Fully opaque chart: DRAG pans, WHEEL zooms in/out, BKSP reframes the whole bay  ·  I mission objectives card — the typed brief, recallable in the cockpit any time
    + / −
    Magnify view in / out (XMAG) — every view
    SHIFT+E
    Eject  ·  P / ESC pause  ·  ? this screen  ·  Q quit to menu

    PAUSED

    QUICK START — GET OFF THE DECK
    CLOSES BY ITSELF — CLICK / TAP TO CLOSE NOW
    DEMO — PRESS ANY KEY / TAP TO RETURN TO THE MENU
    F-14 TOMCAT — LOCKED

    Fly the campaign and she unlocks free. Or skip the wait: grab your unlock code at the squadron store (digital download: F-14 TOMCAT — AIRCRAFT UNLOCK), then enter it below.
    THAT CODE DIDN'T CHECK OUT — MIND THE DASHES
    ENTER — SUBMIT  ·  ESC — BACK
    ALL ACCESS — CAMPAIGN UNLOCK
    The Air Boss can sign your card for every sortie on the board — no syllabus, no progression, every mission and every school flight open from the first day. Enter the unlock code below.
    THAT CODE DIDN'T CHECK OUT — TRY AGAIN
    ENTER — SUBMIT  ·  ESC — BACK
    WINGMAN ORDERS — VIPER TWO
    1 ATTACK MY TARGET engage whoever you have locked
    2 COVER ME watch your six, pounce on threats
    3 FORM UP return to station on your wing
    4 RETURN TO BASE heads home, leaves the fight
    1–4 — ISSUE ORDER  ·  ` / ESC — CLOSE
    I — CLOSE
    GRAPHICS RESET — RECOVERING…